Class GearConstraint

Constrains the angle of two bodies to each other to be equal. If a gear ratio is not one, the angle of bodyA must be a multiple of the angle of bodyB.

Example

var constraint = new GearConstraint(bodyA, bodyB);
world.addConstraint(constraint);

Example

var constraint = new GearConstraint(bodyA, bodyB, {
ratio: 2,
maxTorque: 1000
});
world.addConstraint(constraint);

Hierarchy

Constructors

Properties

angle: number
bodyA: Body

First body participating in the constraint.

bodyB: Body

Second body participating in the constraint.

collideConnected: boolean

Set to true if you want the connected bodies to collide.

Default

true
equations: Equation[]

Equations to be solved in this constraint

ratio: number
type: 2 | 1 | -1 | 3 | 4 | 5

The type of constraint. May be one of Constraint.DISTANCE, Constraint.GEAR, Constraint.LOCK, Constraint.PRISMATIC or Constraint.REVOLUTE.

DISTANCE: 1 = ...
GEAR: 2 = ...
LOCK: 3 = ...
OTHER: -1 = ...
PRISMATIC: 4 = ...
REVOLUTE: 5 = ...

Methods

  • Get the max torque for the constraint.

    Returns number

  • Set max bias for this constraint.

    Parameters

    • maxBias: number

    Returns void

  • Set the max torque for the constraint.

    Parameters

    • torque: number

    Returns void

  • Set relaxation for this constraint.

    Parameters

    • relaxation: number

    Returns void

  • Set stiffness for this constraint.

    Parameters

    • stiffness: number

    Returns void

  • Updates the internal constraint parameters before solve.

    Returns void