Optional
collideOptional
disableIf set to true, bodyB will be free to rotate around its anchor point.
Optional
localBody A's anchor point, defined in its own local frame.
Optional
localBody B's anchor point, defined in its own local frame.
Optional
localAn axis, defined in body A frame, that body B's anchor point may slide along.
Optional
lowerThe lower limit for the constraint
Optional
maxMax force to be applied by the constraint
Optional
upperThe upper limit for the constraint
Optional
wakeWhether the constraint should wake up bodies when connected
Set to true if you want the connected bodies to collide.